“…Gamified fitness apps can predict user preference according to user data [33] The findings from the analysis demonstrate that gamification can positively impact some aspects of physical activity, motivation [21], engagement, social interaction [23], health activities, user experiences, and the effectiveness of rehabilitation techniques. Some of these effects are increased happiness and satisfaction [22], promotion of physical activity and social connection, decreased sedentary behavior [26], enhanced attention and memory [27], and the development of practical knowledge and skills [14].…”