2005
DOI: 10.5081/jgps.4.1.41
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Syren - A Ship Based Location-Aware Audio Experience

Abstract: Syren, a location-based, multi-speaker augmented audio reality installation was presented as a shipboard exhibit at the 12th International Symposium on Electronic Art in August 2004. It was conceived as a continuous 3-day spatial audio experience that augments the landscape through the Baltic archipelago with location-based audio media, spatialised through a 12channel speaker array. As the ship tracks between Helsinki, Mariehamn, Stockholm and Tallinn, listeners on the upper deck hear sounds that are perceived… Show more

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Cited by 3 publications
(4 citation statements)
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“…However, many game-relevant elements (exploration, playful interaction, goaldirected interaction) can also be found in location-based sound installations (Rozier et al 2000;Goudeseune and Kaczmarski 2001;Rowland et al 2009;Reid et al 2005;Woo et al 2005;VazquezAlvarez et al 2010). Other projects have used locative sound for functions with imminent applicability in games, such as navigation (McGookin et al 2009;Holland et al 2002;Stahl 2007), or personalized mobile music experiences (Gaye and Holmquist 2004;Sawhney and Schmandt 1999).…”
Section: Previous Work On Locative and Situated Soundmentioning
confidence: 99%
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“…However, many game-relevant elements (exploration, playful interaction, goaldirected interaction) can also be found in location-based sound installations (Rozier et al 2000;Goudeseune and Kaczmarski 2001;Rowland et al 2009;Reid et al 2005;Woo et al 2005;VazquezAlvarez et al 2010). Other projects have used locative sound for functions with imminent applicability in games, such as navigation (McGookin et al 2009;Holland et al 2002;Stahl 2007), or personalized mobile music experiences (Gaye and Holmquist 2004;Sawhney and Schmandt 1999).…”
Section: Previous Work On Locative and Situated Soundmentioning
confidence: 99%
“…using Bluetooth instead of GPS), placed sound remains an underlying idea in games such as Pirates! (Björk et al 2001) or Syren (Woo et al 2005). In addition to placed sound, various gestural game interfaces have appropriated elements of the sonified movement category.…”
Section: Taxonomy Of Locative Sound Artmentioning
confidence: 99%
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