2010
DOI: 10.1007/978-3-642-15399-0_23
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System and Context – On a Discernable Source of Emergent Game Play and the Process-Oriented Method

Abstract: Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the border of the game world, becomes permeable for influences of everyday life. Neither the players nor the designers nor the researchers are able to foresee and fully control the consequences of players' actions in this world. In our paper we introduce a case study. Within this empirical study the difference between the game as a system … Show more

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Cited by 4 publications
(1 citation statement)
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“…In contrast we deploy a concept of experience as a moment of activity [10], according to which experience is embodied by physiological and biomechanical characteristics of walking. This concept allows us to apply the process-oriented method [9] for measuring and supporting flow implicitly and in real time.…”
Section: Flow Research and Our Approachmentioning
confidence: 99%
“…In contrast we deploy a concept of experience as a moment of activity [10], according to which experience is embodied by physiological and biomechanical characteristics of walking. This concept allows us to apply the process-oriented method [9] for measuring and supporting flow implicitly and in real time.…”
Section: Flow Research and Our Approachmentioning
confidence: 99%