“…It increases the emotional response to important virtual stimuli (Gall et al, 2021), and users tend to adapt their behavior and attitudes to the characteristics of their embodied avatar (Ratan et al, 2020;Yee and Bailenson, 2007). In the context of body image, avatars have been utilized to expose users of a VR system to virtual bodies or body parts varying in size and/or shape to investigate the principles of body weight perception (Thaler, 2019;Wolf et al, 2020Wolf et al, , 2021Wolf et al, , 2022 or to influence the perception or attitude towards the user's own body (Turbyne et al, 2021). Döllinger et al (2019) suggested simulating body weight changes using modulatable, photorealistic, personalized, and embodied avatars, and Turbyne et al (2021) further stated that the users' body image may conform to these avatars after being embodied to it.…”