2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI) 2016
DOI: 10.1109/taai.2016.7880154
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Systematic selection of N-tuple networks with consideration of interinfluence for game 2048

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Cited by 6 publications
(4 citation statements)
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“…Szubert and Jaśkowski [25] reported that the computer player performed significantly better by introducing 6-tuples instead of 4-tuples. Some studies used larger 7-tuples [11], [14], [20]. [20] and Matsuzaki [14] analyzed the perfor-mance of players that utilizes many 6-tuples or 7-tuples.…”
Section: Players Based On N-tuple Networkmentioning
confidence: 99%
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“…Szubert and Jaśkowski [25] reported that the computer player performed significantly better by introducing 6-tuples instead of 4-tuples. Some studies used larger 7-tuples [11], [14], [20]. [20] and Matsuzaki [14] analyzed the perfor-mance of players that utilizes many 6-tuples or 7-tuples.…”
Section: Players Based On N-tuple Networkmentioning
confidence: 99%
“…Some studies used larger 7-tuples [11], [14], [20]. [20] and Matsuzaki [14] analyzed the perfor-mance of players that utilizes many 6-tuples or 7-tuples. Jaśkowski's redundant encoding [11] is also a technique to increase the number of N-tuples (and we can save the number of weights by using smaller additional tuples).…”
Section: Players Based On N-tuple Networkmentioning
confidence: 99%
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“…Oyun sadece zaman geçirmek isteyen insanların ilgisini çekmedi. Aynı zamanda yapay zeka araştırmacılarının da ilgisini çekmeği başardı ve yapay zeka ile ilgilenen insanların test ortamı olarak kullanılmaya başlandı (Matsuzaki, 2017). 2048 oyunu için kullanılabilecek yöntemler hakkında yapay zeka araştırmacıları arasında ortak bir karar alınamadı.…”
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