2023
DOI: 10.1109/mcom.003.2300041
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Tag in the Park: Paving the Way for Proximity-Based AI Pervasive Games

Abstract: In this paper we introduce "Tag in the Park", a mobile platform merging short-range wireless communication and Artificial Intelligence (AI) to create an interactive gamified experience through virtual treasure hunts. Central to this is a mobile app that revolves around the interaction with a network of Bluetooth Low Energy (BLE) beacons and Near Field Communication (NFC) tags. These miniature smart devices provide contextual information, AI challenges, quizzes and nudges for a gamified, and active visitor expe… Show more

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Cited by 3 publications
(1 citation statement)
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“…This is the result of a software configuration that seamlessly merged the virtual gaming world with the physical environment and local POI. While BLE-based gaming has been utilized before (Nilsson et al, 2016a;Vavoula et al, 2019;Kanjo and Woodward, 2023), previous works have always used smartphones rather than wearable devices, that offer a more ubiquitous gaming experience. This wearable approach allows for a user-friendly experience where the screen is continuously updated to show relative location to nearby POI through simple colors and on-screen representations of locations, enabling the platform to be used easily by any user, not only by tech-savvy people.…”
Section: Discussionmentioning
confidence: 99%
“…This is the result of a software configuration that seamlessly merged the virtual gaming world with the physical environment and local POI. While BLE-based gaming has been utilized before (Nilsson et al, 2016a;Vavoula et al, 2019;Kanjo and Woodward, 2023), previous works have always used smartphones rather than wearable devices, that offer a more ubiquitous gaming experience. This wearable approach allows for a user-friendly experience where the screen is continuously updated to show relative location to nearby POI through simple colors and on-screen representations of locations, enabling the platform to be used easily by any user, not only by tech-savvy people.…”
Section: Discussionmentioning
confidence: 99%