2012
DOI: 10.1504/ijart.2012.046272
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Tangible interaction and tabletops: new horizons for children's games

Abstract: This paper presents the design process of a set of games involving tangible interaction using toys handled on an active surface tabletop. The games are oriented to young children, so special care has been taken to involve them in a child-centred design life cycle. The iterative nature of this design paradigm was supported by frequent test sessions, where data relating to usability and fun was captured and analysed in order to guide successive design iterations until a finished product was achieved. Details are… Show more

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Cited by 15 publications
(10 citation statements)
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“…In related literature, we classify existing RPTs for smart toys into smart devices [1,4,5], AR-based platforms [6,7,8], mobile-based platforms [8,9,10,11], and modular toolkits [12]. In Table 1, we detail RPTs from the literature, including related products and licenses, and compare them with the IoT4Fun Toolkit.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…In related literature, we classify existing RPTs for smart toys into smart devices [1,4,5], AR-based platforms [6,7,8], mobile-based platforms [8,9,10,11], and modular toolkits [12]. In Table 1, we detail RPTs from the literature, including related products and licenses, and compare them with the IoT4Fun Toolkit.…”
Section: Related Workmentioning
confidence: 99%
“…Future versions of IoT4Fun can benefit from miniaturization, robustness, and reliability improvements. As a means to demonstrate adequacy with elicited requirements, in Section 3, we first compare IoT4Fun features with other RPTs from literature and industry [1,4,5,6,7,8,9,10,11,12]. In Section 4, we introduce IoT4Fun, a toolkit that combines embedded, modular, and plug-and-play approaches.…”
mentioning
confidence: 99%
“…The objective of our work is to explore the affordances of hybrid tabletop games, in terms of usability, user experience, and physical colocated playing in education environments. In this context we decided to create the NIKVision tabletop and a set of tangible games [13] designed to support co-located gaming around the table with a tangible interaction approach based on toy manipulation. The design and development of hybrid tabletop games for children involves the integration of physical, virtual, and social aspects, thus introducing new design and technical challenges during the prototyping process.…”
Section: Eai Endorsed Transactions Onmentioning
confidence: 99%
“…In conclusion, the prototyping of active manipulations requires advanced electronic skills. Several commercial and open-hardware toolkits have appeared to provide these processes [12,33,2]. These hardware toolkits contain a set of electronic microcontrollers, sensors and actuators which can be used by designers to easily assemble and embed the sensors and actuators into conventional objects, and to connect them to a computer system.…”
Section: Introductionmentioning
confidence: 99%