2019
DOI: 10.1109/access.2019.2929075
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Task Caching, Offloading, and Resource Allocation in D2D-Aided Fog Computing Networks

Abstract: In this paper, we investigate the allocation of resource in D2D-aided Fog computing system with multiple mobile user equipments (MUEs). We consider each MUE has a request for task from a task library and needs to make a decision on task performing with a selection of three processing modes which include local mode, fog offloading mode, and cloud offloading mode. Two scenarios are considered in this paper, which mean task caching and its optimization in off-peak time, task offloading, and its optimization in im… Show more

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Cited by 58 publications
(50 citation statements)
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“…The utility maximization is solved through a genetic algorithm. The simulation evaluations in [202] indicate that the proposed task caching algorithm achieves higher utilities than various benchmark approaches, particularly for high task computing demands and dense nearby UE populations. A shortcoming of the task caching in [202] is that the caching is conducted in an offline manner, e.g., over night.…”
Section: ) Task Cachingmentioning
confidence: 99%
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“…The utility maximization is solved through a genetic algorithm. The simulation evaluations in [202] indicate that the proposed task caching algorithm achieves higher utilities than various benchmark approaches, particularly for high task computing demands and dense nearby UE populations. A shortcoming of the task caching in [202] is that the caching is conducted in an offline manner, e.g., over night.…”
Section: ) Task Cachingmentioning
confidence: 99%
“…The simulation evaluations in [202] indicate that the proposed task caching algorithm achieves higher utilities than various benchmark approaches, particularly for high task computing demands and dense nearby UE populations. A shortcoming of the task caching in [202] is that the caching is conducted in an offline manner, e.g., over night. A typical motivating example for task caching is the computation of augmented and virtual reality computations for visitors to a specific location, e.g., a museum, lecture hall, or laboratory for handson experiments.…”
Section: ) Task Cachingmentioning
confidence: 99%
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“…In IoT systems, a number of users often request for the offloading of the same data and similar tasks to the MEC servers [10], [17]. The repeatedly requested tasks are expected to be generated from diverse IoT applications including smart vehicles, e-health services, interactive gaming, smart homes, industrial monitoring, and virtual reality applications [17]- [19]. Caching popular IoT data items at the network edge can play an important role in reducing the duplicate content transmission [3], [20].…”
Section: Introductionmentioning
confidence: 99%