2010
DOI: 10.1016/j.actpsy.2009.12.007
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Task switching in video game players: Benefits of selective attention but not resistance to proactive interference

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Cited by 116 publications
(96 citation statements)
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“…For instance, similarly nonsignificant results have been generated in relation to enumeration, 13 flanker compatibility, 17 and task switching. 19 This appears largely to support the notion that specific task features are important in generating significant group differences. In the case of flanker compatibility, Irons et al 17 FIG .…”
Section: Discussionsupporting
confidence: 60%
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“…For instance, similarly nonsignificant results have been generated in relation to enumeration, 13 flanker compatibility, 17 and task switching. 19 This appears largely to support the notion that specific task features are important in generating significant group differences. In the case of flanker compatibility, Irons et al 17 FIG .…”
Section: Discussionsupporting
confidence: 60%
“…The serial counting process argued to be superior in VGPs 9 is also more influenced by the grouping and geometry of the presented items, 26,27 indicating that subtle task variations may produce divergent results. In relation to task switching, Karle et al 19 found that although in one experiment VGPs did indeed show a smaller switch cost than NVGPs, this advantage was eradicated by increasing the task interference by keeping the response keys the same for both of the tasks. This would therefore provide further support for the notion that executive control is not improved in VGPs but that, possibly, superior performance in some task switching paradigms is in fact indicative of improved selective attention.…”
Section: Discussionmentioning
confidence: 99%
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“…This includes improvements in visual sensitivity [24,29], basic perimetry [20], perceptual decision making [30], speed of processing [31,32], perceptual simultaneity and temporal order judgments [21], in the capacity to select task relevant information across space [23,33 ,34-36,37 ,38] and time [23,33 ,39,40], to overcome attentional capture [41,42] and utilize cognitive control [25], in the ability to track multiple moving objects [23,43,44], to mentally rotate complex shapes [36], to remember visually presented information [45,46], and to either rapidly switch between tasks [47 , [48][49][50][51][52] or to perform multiple tasks concurrently [51,53] (although see [54][55][56][57] for failures to find such effects). The available research also strongly contradicts the popular conception of the 'triggerhappy' video game player who is willing to trade reductions in accuracy for increased speed.…”
Section: Changes In Perceptual Attentional and Cognitive Skillsmentioning
confidence: 99%
“…Green et al [20] found that video game players exhibited superior visual performance on a variety of attention-demanding tasks, including spatial target localization, rapid target identification, and multi-object tracking. Video game players may have greater control over task switching as well as better temporal attentional processing [21]. Castel et al [22] suggested that video game players may have a benefit in higher-level executive control ability, allowing for more efficient control and allocation of selective attention.…”
Section: Introductionmentioning
confidence: 99%