“…Many studies that examined why teachers value teaching with games show that the main reason teachers report for using digital games in their class is to enhance student motivation (Allsop et al, 2013;Can & Cagiltay, 2006;Ince & Demirbilek, 2013;Li, 2013;Pastore & Falvo, 2010;Ruggiero, 2013;Sandford et al, 2006;Schrader, Zheng, & Young, 2006;Wastiau, Kearney, & Van den Berghe, 2009). In addition, teachers also mention students' acquisition of knowledge and cognitive skills as a reason for using (or wanting to use) games in their lessons (Allsop et al, 2013;Can & Cagiltay, 2006;Ince & Demirbilek, 2013;Sardone & Devlin-Scherer, 2008;Schrader et al, 2006). These beliefs regarding learning opportunities have the strongest direct effect on teachers' intentions to use games (De Grove et al, 2012).…”