2021
DOI: 10.1007/s10639-021-10811-w
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Teacher observations of programming affordances for K-12 mathematics and technology

Abstract: With future shortage of professionals with programming and computing skills, many countries have made programming part of kindergarten – grade 12 curriculum (K-12). A possible approach is to make programming part of an already existing subject. Sweden has chosen this approach and in 2017 programming was integrated in the subject content of K-12 mathematics and technology. Integrating programming is at the expense of extra workload on teachers. Teachers affected by these changes will face new challenges in thei… Show more

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Cited by 6 publications
(7 citation statements)
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“…But it was also mentioned that textual programming can be perceived as overwhelming and could therefore limit creativity. This can be related to findings in previous research, which have highlighted that teachers did not feel sufficiently prepared for the integration of programming in course content and perceived a lack of time and directives for the integration (Humble, 2022;Humble et al, 2020;Vinnervik, 2022). Block programming and Scratch is mentioned in both this study and previous research as a good approach for drawing on complex cognitive practice in programming, while still limit syntactic challenges (Fagerlund et al, 2021;Maloney et al, 2010).…”
Section: Comparing Results To Previous Researchsupporting
confidence: 76%
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“…But it was also mentioned that textual programming can be perceived as overwhelming and could therefore limit creativity. This can be related to findings in previous research, which have highlighted that teachers did not feel sufficiently prepared for the integration of programming in course content and perceived a lack of time and directives for the integration (Humble, 2022;Humble et al, 2020;Vinnervik, 2022). Block programming and Scratch is mentioned in both this study and previous research as a good approach for drawing on complex cognitive practice in programming, while still limit syntactic challenges (Fagerlund et al, 2021;Maloney et al, 2010).…”
Section: Comparing Results To Previous Researchsupporting
confidence: 76%
“…This is addressed related to perceived affordances of fun, curiosity, and play. That programming is perceived as fun by teachers has also been addressed in related research (Humble, 2022;Humble et al, 2020). Previous research also shows that game element and gamification in programming have positive effects on students' motivation (Fotaris et al, 2016;Pilkington, 2018).…”
Section: Comparing Results To Previous Researchmentioning
confidence: 96%
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“…The application of online methods can be applied to learning, one of which is thematic learning (Hudzaifah et al, 2021). Thematic learning is integrated learning that uses themes to relate several subjects (Humble, 2021) . So that it can provide meaningful experiences to students, meaning students can understand the concepts learned through direct and real experience that connects the concepts in a subject.…”
Section: Introductionmentioning
confidence: 99%