Video Games and Creativity 2015
DOI: 10.1016/b978-0-12-801462-2.00008-4
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Teachers Designing Learning Games

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Cited by 9 publications
(7 citation statements)
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References 29 publications
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“…Various computer games design approaches have been developed. These include: flowcharts (Akcaoglu, 2016); storyboards (Frossard et al, 2012;Moreno-Ger, 2007); topological maps or graphs, with nodes representing scenes and edges representing the transitions between them (Gold, 2004), state transition models (LaMothe, 2002); and UML use case and class diagrams (Tenzer and Stevens, 2007;Ampatzoglou and Stamelos, 2010;Ampatzoglou and Chatzigeorgiou, 2007). Decision trees (Jones, 2008) can be used to design game play where the different paths in the decision tree relate to different paths that can be chosen by a player, or the different outcomes that can result from the actions of the game player (Woodcock, 1999).…”
Section: Computer Games Design Approachesmentioning
confidence: 99%
“…Various computer games design approaches have been developed. These include: flowcharts (Akcaoglu, 2016); storyboards (Frossard et al, 2012;Moreno-Ger, 2007); topological maps or graphs, with nodes representing scenes and edges representing the transitions between them (Gold, 2004), state transition models (LaMothe, 2002); and UML use case and class diagrams (Tenzer and Stevens, 2007;Ampatzoglou and Stamelos, 2010;Ampatzoglou and Chatzigeorgiou, 2007). Decision trees (Jones, 2008) can be used to design game play where the different paths in the decision tree relate to different paths that can be chosen by a player, or the different outcomes that can result from the actions of the game player (Woodcock, 1999).…”
Section: Computer Games Design Approachesmentioning
confidence: 99%
“…Second, wikis fostered learner-centred teaching practices: in all four classes, teachers could match curricular objectives with students' profiles and interests, thus making learning relevant and calling for their engagement (Frossard et al 2015). In addition, teachers' classroom role changed, so that where they had previously adopted a central leading role, they gradually became observers and moderators, encouraging students' ownership, autonomy, and problem solving (Cremin and Barnes 2014).…”
Section: Discussionmentioning
confidence: 99%
“…The authors also highlight mutual respect, dialogue, and negotiation between teachers and students, as well as the participation of educators as learners in the classroom activities. In a model of creative pedagogies applied to game-based learning, Frossard et al (2015) emphasize approaches which connect to students' life and interests (to make learning meaningful and engaging), create a bridge between different disciplines (to facilitate the interrelation across domains and place knowledge in a wider context), propose flexible evaluation strategies (which value student progress and provide tools for reflection), and enhance self-learning (i.e., encouraging student ownership, autonomy, and active participation in the production of meaning). Other research has also affirmed and developed the importance of self-learning; for example, Cremin and Barnes (2014) highlight the importance of adopting an agency oriented ethos to develop students' self-management skills.…”
Section: Theoretical Background 21 Creative Educationmentioning
confidence: 99%
“…In the study, 21 Spanish primary and secondary school teachers are asked to design and implement learning games applied to their specific educational contexts. The study concluded that "the learner-centered game design methodology appeared as a productive and creative approach to teaching and learning, along with difficulties, but worth to explore if we want to promote creative teaching and creative learners and, by extension, creative people" [21].…”
Section: Fostering Teachers' Creativity Through Game Designmentioning
confidence: 99%
“…As students need creativity in their learning and life, teachers are suggested to have teaching creativity. Frossard et al presents in his study "an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices" [21]. In the study, 21 Spanish primary and secondary school teachers are asked to design and implement learning games applied to their specific educational contexts.…”
Section: Fostering Teachers' Creativity Through Game Designmentioning
confidence: 99%