2021
DOI: 10.3390/su13116436
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Teachers’ Perception towards the Use of Quizizz in the Teaching and Learning of English: A Systematic Review

Abstract: The teaching and learning of English as a second language have always been emphasized by the Ministry of Education (MOE). In the Malaysia Education Blueprint (2013–2025), among the many goals is to produce learners who can comprehend the language for various purposes, including for information and enjoyment. Over the years, the teaching and learning of English have changed from conventional chalk-and-talk methods to modern methods that involve various platforms such as Quizizz, which is free and easy to use. T… Show more

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Cited by 64 publications
(77 citation statements)
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“…Journal on English as a Foreign Language, 12(2), 249-271 p-ISSN 2088-1657e-ISSN 2502-6615 They were excited to learn English materials and finished the exercises on their smartphone. One factor that contributes to increased engagement is the userfriendly interface, which makes it easy to operate (Lim & Yunus, 2021). Thus, students can easily familiarize themselves with this e-learning gamification.…”
Section: Quizziz-online Gamification and Learning Engagementmentioning
confidence: 99%
“…Journal on English as a Foreign Language, 12(2), 249-271 p-ISSN 2088-1657e-ISSN 2502-6615 They were excited to learn English materials and finished the exercises on their smartphone. One factor that contributes to increased engagement is the userfriendly interface, which makes it easy to operate (Lim & Yunus, 2021). Thus, students can easily familiarize themselves with this e-learning gamification.…”
Section: Quizziz-online Gamification and Learning Engagementmentioning
confidence: 99%
“…Integrating ICT into English language teaching has not only reduced teacher-centred "talk-and-chalk" but also students' language learning anxiety, encouraging them to be risk-takers to practise target language as they are digital natives. There are some positive impacts of ICT on English language teaching under the straightforward headlines such as: availability of materials, students' attitudes, learners' autonomy, authenticity, helping teachers, student-centred, and self-assessment (Hashim et al, 2018;Lim & Yunus, 2021). The availability of large body of authentic materials such as images, animation, audio and video clips facilitate presenting and practicing language.…”
Section: Literature Reviewmentioning
confidence: 99%
“…For Group A, gamified e-quizzes were constructed using the Quizizz platform (https://quizizz. com/), widely used to motivate students [25]. The platform provides a wide range of gamified elements, including avatars, leaderboards, memes, music, themes, and time constraints for engaging learning activities.…”
Section: Instrumentmentioning
confidence: 99%