2020
DOI: 10.1609/aaai.v34i09.7064
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Teaching Game AI as an Undergraduate Course in Computational Media

Abstract: We need to teach AI to students in and outside of traditional computer science degree programs, including those designer-engineer hybrid students who will design and implement games or engage in technical games research later. The need to rethink AI curriculum is pressing in a design education context because AI powers many emerging practical techniques such as drama management, procedural content generation, player modeling, and machine playtesting. In this paper, we describe a 5-year experimental effort to t… Show more

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Cited by 3 publications
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“…In contrast, teaching a broad spectrum of fundamental AI and Robotics concepts still happens, for the most part, exclusively at graduate or undergraduate university level [7,9,43,60,64,65,74]. A number of authors describe frameworks and games applied to teach university students fundamental AI techniques (e.g.…”
Section: Related Literaturementioning
confidence: 99%
“…In contrast, teaching a broad spectrum of fundamental AI and Robotics concepts still happens, for the most part, exclusively at graduate or undergraduate university level [7,9,43,60,64,65,74]. A number of authors describe frameworks and games applied to teach university students fundamental AI techniques (e.g.…”
Section: Related Literaturementioning
confidence: 99%