Proceedings of the 2017 9th International Conference on Education Technology and Computers 2017
DOI: 10.1145/3175536.3175582
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Teaching Process for Children with Autism in Virtual Reality Environments

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Cited by 15 publications
(12 citation statements)
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References 13 publications
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“…[80]- [82], [85]- [87], [61], [88], [62], [64]- [66], [68]- [70] Not specified (14) [8], [39], [94]- [97], [40], [42], [43], [89]- [93]…”
Section: Diagnostic Tool Descriptionmentioning
confidence: 99%
See 1 more Smart Citation
“…[80]- [82], [85]- [87], [61], [88], [62], [64]- [66], [68]- [70] Not specified (14) [8], [39], [94]- [97], [40], [42], [43], [89]- [93]…”
Section: Diagnostic Tool Descriptionmentioning
confidence: 99%
“…42 studies involve VR technology, with applications deployed on computer monitors (n = 18) or HMDs (n = 17) (e.g., Oculus Rift [42], [46], [68], [69], [94], [95], Google Cardboard [97], [98], HTC Vive [52]) being the most popular. Other VR modalities include CAVEs [41] and multi-touch displays [79].…”
Section: Rq4: Which Xr Technologies Were Used In the Primary Studies?mentioning
confidence: 99%
“…As tecnologias digitais, especificamente os softwares educacionais, vêm ganhando espaço em ambientes educacionais, pela facilidade de acesso, possibilidade de abordar múltiplas linguagens, além de englobarem estímulos variados (sons, cores, movimentos) [Veletsianos 2016, Naranjo et al 2017.…”
Section: Fundamentação Teóricaunclassified
“…To achieve a good classroom interaction in online class, the role of teachers is very important (Webb, 2009). Teachers in online class can do some pattern of interaction namely, asynchronous pattern and Synchronous pattern (Naranjo et al, 2017;Rex & Schiller, 2009). The difference in interaction patterns is characterized by the time in accessing learning activities.…”
Section: Introductionmentioning
confidence: 99%