2014
DOI: 10.1007/s40670-014-0006-5
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Team-Based Learning in a 3D Online Environment

Abstract: Team-based learning (TBL) in a 3D online environment is described here. Prehealthcare professional students enrolled in a new regional anatomy course met weekly in the virtual world of Second Life™ for synchronous TBL sessions. Second Life™ provided an immersive online environment for effectively transitioning TBL components into the online domain.

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Cited by 6 publications
(14 citation statements)
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“…Considering present research indicates that virtual worlds aid in transferring virtual teamwork skills to actual teamwork skills, further research may reveal how group work in 3D learning environments impacts the understanding of discipline‐specific facts (such as anatomy) and the ability to apply this understanding to real‐world (such as clinical) scenarios. Working toward this, Richardson‐Hatcher et al () introduced team‐based learning in Second Life for an undergraduate regional anatomy course for pre‐healthcare professionals.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Considering present research indicates that virtual worlds aid in transferring virtual teamwork skills to actual teamwork skills, further research may reveal how group work in 3D learning environments impacts the understanding of discipline‐specific facts (such as anatomy) and the ability to apply this understanding to real‐world (such as clinical) scenarios. Working toward this, Richardson‐Hatcher et al () introduced team‐based learning in Second Life for an undergraduate regional anatomy course for pre‐healthcare professionals.…”
Section: Discussionmentioning
confidence: 99%
“…However, Second Life has not been used extensively for the creation of 3D anatomy structures. The University of Kentucky owns an island in Second Life to provide a virtual space where students may view a model of the pterygopalatine fossa (Richardson et al, 2013) or attend class to interact with their classmates (Richardson‐Hatcher et al, ). On this island, the use of Second Life for pre‐healthcare professional education is expanded through a 3D display of the cranial nerves, as explained below.…”
Section: What Is Second Life?mentioning
confidence: 99%
“…Medical Schools have been using TBL to engage students across the country [5,[19][20][21][22][23][24]. However, as far as the authors know, TBL has not been implemented in an online virtual world in the past.…”
Section: Team-based Learningmentioning
confidence: 99%
“…Online learning has become increasingly popular over the last several years [1][2][3][4][5][6][7][8][9][10][11][12]. According to a 2015 Babson survey report, over 5 million students were enrolled in at least one online course in the United States [13].…”
Section: Introductionmentioning
confidence: 99%
“…Second Life educational capabilities have been used for patient health education (Zielke et al, ; Rosal et al, ; Brewer et al, ; Weiner et al, ) and for online learning of diverse health professionals (Papadopoulos et al, ; Antoniou et al, ; Miller and Jensen, ; Irwin and Coutts, ; Shaffer et al, ; Mauldin Pereira et al, ), including postgraduate (Wielcha et al, ; Schwaab et al, ; Melús‐Palazón et al, ) and undergraduate (Richardson et al, ; Creutzfeld et al, ; Gazave and Hatcher, ) medical users. Learning platforms developed in Second Life for health undergraduate students utilize diverse approaches, such as case‐based learning (Conradi et al, ), team‐based learning (Richardson‐Hatcher et al, ; Gazave and Hatcher, ), clinical learning environments for developing clinical reasoning skills (Mauldin Pereira et al, ), and 3D design of anatomical models based on the building capabilities of Second Life (Richardson‐Hatcher et al, ). Users can communicate in Second Life through voice chat, written chat and notecards.…”
Section: Introductionmentioning
confidence: 99%