2012
DOI: 10.17705/1jais.00313
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Team Collaboration in Virtual Worlds: Editorial to the Special Issue

Abstract: Virtual worlds are Internet-based three-dimensional (3D) computer-generated environments where users interact through "avatars"-a computer-generated representation of themselves that they control in terms of appearance and behavior. In recent years, virtual worlds have evolved into sophisticated social systems where millions of people regularly collaborate. For dispersed organizational teams, they represent a viable collaboration environment in which users can integrate different communication channels and man… Show more

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Cited by 57 publications
(45 citation statements)
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References 61 publications
(86 reference statements)
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“…Boughzala et al 2012) and is regularly cited as one reason for exploring virtual worlds for educational purposes. A sense of presence suggests that the user feels that they are represented in the space and that others can see that representation of the user.…”
Section: Sense Of Presencementioning
confidence: 99%
“…Boughzala et al 2012) and is regularly cited as one reason for exploring virtual worlds for educational purposes. A sense of presence suggests that the user feels that they are represented in the space and that others can see that representation of the user.…”
Section: Sense Of Presencementioning
confidence: 99%
“…More precisely, the educational aspect of SGs is one of their greatest assets since they are promoting and opening new horizons for active learning [30]. They have a set of potential benefits such as improved self-monitoring, problem recognition and solving, decision-making, better short-and long-term memory, and increased social skills such as collaboration, negotiation, and shared decision-making ( [6] [10] [26] [31]). …”
Section: Serious Gamesmentioning
confidence: 99%
“…Virtual visualizations have entered the 3D era (Boughzala et al, 2012). External graphical representations of the space -maps -are often transformed into interactive virtual 3D versions with respect to the specific content to be displayed and as such they can be dynamically modified, updated and customized.…”
Section: Introductionmentioning
confidence: 99%
“…Levan (2004) defines cooperation (or collaboration) as a social activity that uses the knowledge, skills and efforts of a few individuals to achieve group goals, which could not be achieved by individuals working alone. The development of IT technologies instigated the possibilities of virtual collaboration (Boughzala et al, 2012). 3D virtual maps or other models of geographical space can represent the metaverses, where more operators are allowed to cooperate (collaborate) when solving specific task regardless to their physical presence (Davis et al, 2009).…”
Section: Introductionmentioning
confidence: 99%