Journal of Human Sport and Exercise - 2021 - Spring Conferences of Sports Science 2021
DOI: 10.14198/jhse.2021.16.proc4.43
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Team esports as rehabilitation method in views of students with disabilities: Formation and development prospects

Abstract: Scientific and technological progress has led to the emergence of computer technics and computer technologies. The growth rate of computerization contributes to the fact that more and more people are involved in work, communication and leisure activities through the internet. In particular, special attention should be paid to the use of computer technologies for healthy students and students with disabilities. The purpose of this article is to identify the features of social rehabilitation of students with dis… Show more

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“…While knowledge about adults ES players is increasing, little is known about adolescent players. Four studies have explored the profile of adolescent ES players (26)(27)(28), and to our knowledge, only one study documented ES programs in high school context (29). Martynenko & al (26) conducted a pilot study on 32 adolescents aged 13 to 17 years presenting an unspecified handicap in order to develop a psychosocial intervention program.…”
Section: Introductionmentioning
confidence: 99%
“…While knowledge about adults ES players is increasing, little is known about adolescent players. Four studies have explored the profile of adolescent ES players (26)(27)(28), and to our knowledge, only one study documented ES programs in high school context (29). Martynenko & al (26) conducted a pilot study on 32 adolescents aged 13 to 17 years presenting an unspecified handicap in order to develop a psychosocial intervention program.…”
Section: Introductionmentioning
confidence: 99%
“…By showcasing the abilities and achievements of people with disabilities, e-sports can challenge negative stereotypes and increase awareness of disability rights and inclusion. 8,15 Finally, participation in esports for people with disabilities is inherently aligned with the principles of the United Nations Convention on the Rights of Persons with Disabilities (CRPD). 16 Esports offer an inclusive and accessible arena for leisure, competition, and social engagement, enabling people with disabilities to exercise their right to equality (Article 5), benefit from accessible environments (Article 9), and engage in cultural and recreational activities ( Article 30).…”
Section: Introductionmentioning
confidence: 99%