2014
DOI: 10.1111/dsji.12027
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Team Machine: A Decision Support System for Team Formation

Abstract: This paper reports on the cross-disciplinary research that resulted in a decision-support tool, Team Machine (TM), which was designed to create maximally diverse student teams. TM was used at a large United States university between 2004 and 2012, and resulted in significant improvement in the performance of student teams, superior overall balance of the teams as well as overwhelmingly favorable reactions from stakeholders. An empirical study is conducted comparing the performance of teams created by TM compar… Show more

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Cited by 19 publications
(31 citation statements)
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“…Studies of multi-player games have consequently focused on understanding what motivates players' choices of teammates and the relationship with performance, with one key finding being that large variations in competence within teams discourages repeated interactions (Alhazmi et al 2017). This is in line with findings from collaborative learning environments, in which approaches that focus on automatically-forming optimally balanced student teams have been found to perform better than manual allocation to the student teams by experts (Yannibelli and Amandi 2012;Bergey and King 2014). Considering feedback from student collaborations has also been found to improve the group formation process (Srba and Bielikova 2015).…”
Section: Advantages and Challenges Of Collaborative Gamesmentioning
confidence: 76%
“…Studies of multi-player games have consequently focused on understanding what motivates players' choices of teammates and the relationship with performance, with one key finding being that large variations in competence within teams discourages repeated interactions (Alhazmi et al 2017). This is in line with findings from collaborative learning environments, in which approaches that focus on automatically-forming optimally balanced student teams have been found to perform better than manual allocation to the student teams by experts (Yannibelli and Amandi 2012;Bergey and King 2014). Considering feedback from student collaborations has also been found to improve the group formation process (Srba and Bielikova 2015).…”
Section: Advantages and Challenges Of Collaborative Gamesmentioning
confidence: 76%
“…Proper application of sociotechnical theories in organizations to better understand human and technology interactions have also been proven as a factor of team effectiveness . The optimal human‐machine team design and formation through mathematically supported decision tools have yielded higher performance compared to manually selected teams . Fuzzy sets have been used as a useful approach for analyzing the interaction between team members and identifying the optimal team design …”
Section: Related Workmentioning
confidence: 99%
“…Another type of academic research has focused on structural analysis and how different team issues constitute a whole (Basiri et al, ; Bergey and King, ). Fathian et al () developed a team formation optimization model that focuses on studying three team system variables: (i) expert skills, (ii) expert collaboration network and (iii) expert reliability.…”
Section: Existing Team Formation Solutionsmentioning
confidence: 99%