Proceedings of the 2013 International Conference on Intelligent User Interfaces 2013
DOI: 10.1145/2449396.2449445
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Team reactions to voiced agent instructions in a pervasive game

Abstract: The assumed role of humans as controllers and instructors of machines is changing. As systems become more complex and incomprehensible to humans, it will be increasingly necessary for us to place confidence in intelligent interfaces and follow their instructions and recommendations. This type of relationship becomes particularly intricate when we consider significant numbers of humans and agents working together in collectives. While instruction-based interfaces and agents already exist, our understanding of t… Show more

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Cited by 17 publications
(17 citation statements)
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“…Research around these experiences often reports on issues relevant to the CSCW community, such as 'live' orchestration from a control room [13], collaboration between people on the ground and online [18], and giving and following instructions in teams [50,44]. Some of these experiences may also have an educational character [51], or they may be classified as a 'serious' game, for example to study team coordination in a disaster response scenario [17].…”
Section: Mobile Collocated Experiencesmentioning
confidence: 99%
“…Research around these experiences often reports on issues relevant to the CSCW community, such as 'live' orchestration from a control room [13], collaboration between people on the ground and online [18], and giving and following instructions in teams [50,44]. Some of these experiences may also have an educational character [51], or they may be classified as a 'serious' game, for example to study team coordination in a disaster response scenario [17].…”
Section: Mobile Collocated Experiencesmentioning
confidence: 99%
“…Controlled experiments designed by the Human Factors community have sought to identify key aspects of human-agent collaboration [10,15,57,60], propose transfer-of-control policies to shift control between humans and agents [52], and evaluate strategies of agent support for teams [33]. In particular, prior research has recognised that interaction design is vital for the performance of socio-technical human-agent systems [38], particularly where an agent directly instructs humans [37]. In particular, the latter argue that, with inappropriate interaction design, agent-based planning support may function inefficiently, or at worst, hinder the performance of human teams.…”
Section: Challenges For Human-agent Collaborationmentioning
confidence: 99%
“…Crucially, to date, while all of these algorithms have been shown to perform well in simulations, none of them have been exercised to guide real human responders in real-time rescue missions. In turn, studies on the deployment of such intelligent technologies in the real-world reveal that they typically impose a cognitive burden on the first responders [37,38] and disrupt task performance. Hence, it is important to develop real-world simulations of disaster response where such technologies can be trialled so that the interactional issues between humans and agents may be explored.…”
Section: Introductionmentioning
confidence: 99%
“…Prior work in pervasive and urban games has explored elements of collocated interaction such as ''live'' orchestration from a control room through digital communication [12,30], collaboration between people on the ground and online [4], giving and following instructions in teams [37], and successfully merging physical and virtual play [4,11,46]. Can You See Me Now?…”
Section: Related Workmentioning
confidence: 99%