2011
DOI: 10.1007/978-3-642-20847-8_43
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TeamSkill: Modeling Team Chemistry in Online Multi-player Games

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Cited by 16 publications
(13 citation statements)
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“…With MLG tournaments often featuring 250+ Halo teams vying for top placings, heavy emphasis is placed on teamwork, resulting in an ideal dataset for observing interaction effects among teammates. The results bore out the utility of accounting for these effects, with the highest-performing algorithm from our most recent work [9], TeamSkill-EVMixed, improving on the previous "best in class" approach, TeamSkill-EV [8], by conditionally including game-specific data in the prediction task based on whether or not teams were considered closelymatched, ultimately outperforming all other approaches in over 90% of the test cases, and often by a significant margin. It performed particularly well in cases of limited game history and in "close" games where teams are almost evenly-matched, up to 40% better in such situations.…”
Section: Introductionmentioning
confidence: 85%
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“…With MLG tournaments often featuring 250+ Halo teams vying for top placings, heavy emphasis is placed on teamwork, resulting in an ideal dataset for observing interaction effects among teammates. The results bore out the utility of accounting for these effects, with the highest-performing algorithm from our most recent work [9], TeamSkill-EVMixed, improving on the previous "best in class" approach, TeamSkill-EV [8], by conditionally including game-specific data in the prediction task based on whether or not teams were considered closelymatched, ultimately outperforming all other approaches in over 90% of the test cases, and often by a significant margin. It performed particularly well in cases of limited game history and in "close" games where teams are almost evenly-matched, up to 40% better in such situations.…”
Section: Introductionmentioning
confidence: 85%
“…In our previous work [8], we introduced four approaches which employed varying methods of explicitly modeling group-level interaction effects during the skill assessment process -TeamSkill-K, TeamSkill-AllK, TeamSkill-AllK-EV, and TeamSkill-AllK-LS. Each had in common the idea that ratings need not be limited to individual players, but subsets of teams as well.…”
Section: A An Overview Of Teamskillmentioning
confidence: 99%
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“…In this regard, Silva et al (2013) have noted that it is the ability to perceive "collective affordances"or the dynamic relationships among teammates, their opponents, and environmental pressuresthat allows teammates to establish coordination in interactive team tasks. Also noteworthy, within this dynamic systems view, there are scholars who compare TC to "chemical reactions" or "team chemistry" (see DeLong et al, 2011;Gershgoren et al, 2016), thus adding further nomological confusion to research on group dynamics in applied psychology (see Filho, 2015).…”
Section: Conceptual Framework Of Coordination In Teamsmentioning
confidence: 99%