2002
DOI: 10.5210/fm.v7i2.931
|View full text |Cite
|
Sign up to set email alerts
|

Technological and Social Drivers of Change in the Online Music Industry

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0
1

Year Published

2006
2006
2022
2022

Publication Types

Select...
7

Relationship

0
7

Authors

Journals

citations
Cited by 7 publications
(5 citation statements)
references
References 17 publications
0
4
0
1
Order By: Relevance
“…In these popular semiotic practices, the roles of producer and consumer are at times destabilised and blended as more people gain access to means of production on the Web for dissemination in particular cultural niches. Examples of such are seen in the creation of Web pages on a myriad variety of shared interests, from file swapping to the creation of fan arts and fiction; multiparty blogs as informal journalism or public discussion forums; personal blogs or journals to chronicle and design particular representations of self and promote social networking online; and video games that provide opportunities for role-playing, problem-solving, teamwork, and creating alternative "worlds" and storylines (Fox, 2002;Gee, 2003;GodwinJones, 2005).…”
Section: Semiotic Production and Shape-shifting Practicesmentioning
confidence: 97%
“…In these popular semiotic practices, the roles of producer and consumer are at times destabilised and blended as more people gain access to means of production on the Web for dissemination in particular cultural niches. Examples of such are seen in the creation of Web pages on a myriad variety of shared interests, from file swapping to the creation of fan arts and fiction; multiparty blogs as informal journalism or public discussion forums; personal blogs or journals to chronicle and design particular representations of self and promote social networking online; and video games that provide opportunities for role-playing, problem-solving, teamwork, and creating alternative "worlds" and storylines (Fox, 2002;Gee, 2003;GodwinJones, 2005).…”
Section: Semiotic Production and Shape-shifting Practicesmentioning
confidence: 97%
“…In other words, it is possible to state that Finland-Swedish music media has gone through what many music industry scholars and business futurists have described as the 'digital turn' of music media. According to the more optimistic analyses, the new, lower cost structures created by digitalization should lead to increased financial opportunities and a greater creative freedom for even the smallest cultures and population groups (Anderson 2006;Fox 2005;Frost 2007;Lessig 2008). This also includes new forms of participatory culture (Jenkins 2006), convergence (Jenkins 2008) and parody (Boxman-Shabtai 2019).…”
Section: Finland-swedish Public Service Broadcasting and Popular Musicmentioning
confidence: 99%
“…Empresas como Deezer y Spotify surgieron gracias al desarrollo de las aplicaciones móviles que florecieron desde la segunda década del nuevo milenio (IFPI, 2010, p. 5). De igual forma, el streaming se vio favorecido por el auge de la banda ancha en los teléfonos móviles (Bautista, Chekunova, Orellana, 2013, p. 174;Fox, 2005), la oferta de planes premium para oír los grandes catálogos fonográficos en modo offline en el celular (Portal, Sánchez Barranquero, Torres García, 2013, p. 192) y la integración de páginas web musicales (como Songkick, sitio online de conciertos) a los servicios en la nube (IFPI, 2013, p. 15).…”
Section: :unclassified