“…The role of ICT in scientific and technical higher education is to generate environments for active learning and the development of concepts from the most experimental, graphic, and visual approach as possible, with a certain prevalence of cooperative and collaborative work, and that are at the forefront of the technological revolution characteristic of the fourth industrial revolution (Gutiérrez, Pérez & Munguía, 2022). Their use, however, has been lower in science and engineering education than in other areas due to the complexity of transferring their specific concepts to digital environments and the need for experimentation in these degrees, which requires incorporating tools such as computer graphics (Wang, 2011;Suselo, Wünsche & Luxton-Reilly, 2019;Fedotov, Zakharova & Alymova, 2022), virtual and augmented reality (Vergara, Sánchez, Garcinuño, Rubio, Extremera & Gómez, 2019;Extremera, Vergara, Dávila & Rubio, 2020;Vergara, Fernández-Arias, Extremera, Dávila & Rubio, 2022b;Extremera, Vergara, Rodríguez & Dávila, 2022), computational dynamics (Potkonjak, Gardner, Callaghan, Mattila, Guetl, Petrović et al, 2016), or clinical simulations (Foronda, Godsall & Trybulski, 2013).…”