2017
DOI: 10.1080/17510694.2016.1247627
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Technology roadmap for the Creative Industries

Abstract: This paper discusses the findings of research conducted between 2013 and 2016, which concerned the development of technology roadmaps for the Creative Industries. The roadmap presented in this paper was built based on input from communities of creative and Information and Communication Technologies (ICT) experts collected during the consultation and validation phases of the research. It provides a synthesis of challenges and recommendations from the five creative sectors examined by the project – Architecture,… Show more

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Cited by 60 publications
(36 citation statements)
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“…About 75% of the fastest growing occupations require STEM knowledge and skills (ibid). The digital revolution and an increasing demand for designing and manufacturing are driving the growth of the creative sector which extends from arts to science and technology, creativity and innovation [18]. The new generation of workers often referred to as digital natives appears to be creative and looking for opportunities to express their creativity.…”
Section: Contribution Of Stem Knowledge and Skills To Digital Technolmentioning
confidence: 99%
“…About 75% of the fastest growing occupations require STEM knowledge and skills (ibid). The digital revolution and an increasing demand for designing and manufacturing are driving the growth of the creative sector which extends from arts to science and technology, creativity and innovation [18]. The new generation of workers often referred to as digital natives appears to be creative and looking for opportunities to express their creativity.…”
Section: Contribution Of Stem Knowledge and Skills To Digital Technolmentioning
confidence: 99%
“…Therefore, the VR market is facing a ' chicken and egg' dilemma (Iram, 2016). The symbiotic relationship between content and technology is a necessary development to overcome these problems (Abbasi, Vassilopoulou, & Stergioulas, 2017).…”
Section: The Dilemma Of Vr Content: a Tale Of Two Vr Studiosmentioning
confidence: 99%
“…Disruptive digital technology is stimulating the creative industries by generating various kinds of new creative platforms and sectors, including new forms of artistic and creative expression, new business models, and new tools for creative practices (Abbasi et al, 2017;Leovaridis & Bahna, 2017). At the same time, business strategies will depend partly on the nature of the creative entrepreneurs, who are highly self-motivated with a complex desire for 'recognition, status, self-actualization, lifestyle, as well as material rewards' (Carter, 2018;Cunningham, 2006;Hartley et al, 2012, p. 93).…”
Section: The Dilemma Of Vr Content: a Tale Of Two Vr Studiosmentioning
confidence: 99%
“…In other words, de Peuter implicates neoliberal capitalism in the observed precarity of work in the CCI. Some writers (Abbasi, Vassilopoulou and Stergioulas, 2017;Li, 2018;and others) have observed that digitization and globalization have engendered creative production in the CCI. That is, digital information communication technologies (DICTs) have introduced new forms of creative employment and occupations, new work processes, new art genres, producer-customer relations, granted access to new markets, and generally transformed economic structures for good.…”
Section: Introductionmentioning
confidence: 99%