2005
DOI: 10.1111/j.1467-8659.2005.00865.x
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Temporally Coherent Irradiance Caching for High Quality Animation Rendering

Abstract: In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are commonly used. However, the computational cost they incur is high enough to discourage their wide use in production rendering. We introduce a data structure called anchor, which lets us permanently link cache locations to points intersected by their final gathering rays. Consequently, we can cheaply probe and transfer the (ir)radiance by exploiting the temporal coherence of successive animat… Show more

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Cited by 14 publications
(9 citation statements)
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References 29 publications
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“…However, (7) shows that if the environment remains static starting from frame t 0 , we obtain ¼ 1. Therefore, (10) shows that w t K is infinite for any frame and, hence, record K is allowed to contribute at any time t > t 0 .…”
Section: Temporal Weighting Functionmentioning
confidence: 96%
See 2 more Smart Citations
“…However, (7) shows that if the environment remains static starting from frame t 0 , we obtain ¼ 1. Therefore, (10) shows that w t K is infinite for any frame and, hence, record K is allowed to contribute at any time t > t 0 .…”
Section: Temporal Weighting Functionmentioning
confidence: 96%
“…The method described in [7] is based on a data structure called anchor. Using this structure, the algorithm detects changes in visibility and incoming radiance for each irradiance record during an animation sequence.…”
Section: Irradiance Caching and Final Gatheringmentioning
confidence: 99%
See 1 more Smart Citation
“…• VPLs are sampled uniformly across the scene surfaces and their positions are fixed (similar to the anchor [SKDM05] and gather [HPB06] samples). We call those VPLs anchor lights.…”
Section: Temporally Coherent Lighting Computationmentioning
confidence: 99%
“…Finally Velázquez-Armendáriz et al (2006) and Zhu et al (2005) accelerate the render cache on the GPU. Smky et al (2005) explore TC to speed up irradiance calculations using a cache structure called anchor. The idea is to permanently store and update (if needed) all the incoming radiance samples used to estimate the irradiance of an irradiance record.…”
Section: Image Warpingmentioning
confidence: 99%