“…EVE ’s notorious (Bergstrom & Carter, 2015) reputation for thefts and scams is not the outcome of its rules and coded design (e.g., see Warmelink, 2013), but it is coconstructed by players and developers over time. This is why studying elements like EVE ’s tutorial, which demands players seek assistance from the game’s community (Bergstrom, 2013; Paul, 2012, 2015), how the cultures of its communities are established (Milik & Webber, 2017), the cultural differences in EVE play (Page, 2017), and players who have “quit” EVE (Bergstrom, 2017) offer significant insight into how and where EVE ’s moral economy is established and the role participatory fan cultures play in this process.…”