2018
DOI: 10.22407/2176-1477/2017v8i2.641
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Teorias Da Aprendizagem: Fundamento Do Uso Dos Jogos No Ensino De Ciências

Abstract: RESUMOO objetivo deste trabalho foi compor uma revisão bibliográfica sobre as teorias da aprendizagem que reforçam a utilização de jogos no Ensino de Ciências, levando em consideração que a prática de jogos pode auxiliar o processo de ensino de conceitos específicos da área. Observou-se que os jogos podem ser ministrados como intervenção pedagógica nas escolas, ajudando a estreitar a relação entre os discentes e o professor, além de verificar que auxiliam/facilitam o processo de aprendizagem, já que utilizam s… Show more

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“…The game is a cornerstone of learning and, consequently, of education, through the association of two main ingredients: pleasure and knowledge. This position goes against the thought of Lev Vygotsky, who considered the playful game as a factor that enables the child to learn to act, to develop language, thought, concentration and creativity (10) . It is unknown any study that has explicitly and exclusively investigated the phenomenon of the image and the role of the nurse portrayed through an origami.…”
Section: Introductionmentioning
confidence: 95%
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“…The game is a cornerstone of learning and, consequently, of education, through the association of two main ingredients: pleasure and knowledge. This position goes against the thought of Lev Vygotsky, who considered the playful game as a factor that enables the child to learn to act, to develop language, thought, concentration and creativity (10) . It is unknown any study that has explicitly and exclusively investigated the phenomenon of the image and the role of the nurse portrayed through an origami.…”
Section: Introductionmentioning
confidence: 95%
“…Assuming that learning represents in Human Life the development of knowledge and that it is processed in different ways in the different stages of life, and that it must have characteristics that involve interest, the desire to know and learn, the curiosity to question, the pleasure and joy in discovery (10), we have the research question: What contents should integrate an experimental game, promoting the nursing profession and aimed at children? Thus, the objective of this article is to validate content for an experimental game named Quantos Queres, using an origami, about the Nursing profession, for children aged 7 to 12 years old.…”
Section: Introductionmentioning
confidence: 99%