IEEE Congress on Evolutionary Computation 2010
DOI: 10.1109/cec.2010.5585913
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Terrain generation using an Interactive Genetic Algorithm

Abstract: This paper introduces the Auto Terrain Generation System (ATGS), which is based on an Interactive Genetic Algorithm (IGA) that enables non-specialist users to rapidly generate terrains. The motivation for using an IGA is discussed, existing terrain generation techniques are described and a new approach, based on a fractal terrain engine, is outlined. Graphics engines allow terrains to be specified with over 800 floating point parameters, which can overwhelm nonspecialist users. These parameters also create a v… Show more

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Cited by 25 publications
(29 citation statements)
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“…As for the use of the resultant terrain in video games, unlike Ong et al [10] and Walsh and Grade [20] our system does not require one single existing height-map that exhibits similar feature layout to the user's desired terrain. Instead we allow the users to supply multiple sample terrains and to also change their desired goal throughout the evolutionary process.…”
Section: Generation 4 Generationmentioning
confidence: 99%
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“…As for the use of the resultant terrain in video games, unlike Ong et al [10] and Walsh and Grade [20] our system does not require one single existing height-map that exhibits similar feature layout to the user's desired terrain. Instead we allow the users to supply multiple sample terrains and to also change their desired goal throughout the evolutionary process.…”
Section: Generation 4 Generationmentioning
confidence: 99%
“…methods [6,10,17,20]. The use of patches along with the two-level parent selection mechanism offers a far greater level of interaction between the user and the evolutionary process, giving the user more control of feature arrangement.…”
Section: Generation 4 Generationmentioning
confidence: 99%
See 2 more Smart Citations
“…Fatigue has already been identified as a major concern, and efforts to alleviate the problem have been proposed [17]. Alternatives have, therefore, been proposed that make it easier for the human user to interact, by selecting candidate solutions they favor and dismissing those they do not [18]; or focusing on the search objectives or the fitness values more than on the candidate solutions themselves [19,20].…”
Section: Related Workmentioning
confidence: 99%