Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games 2009
DOI: 10.1145/1507149.1507155
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Terrain sketching

Abstract: A] [B] [C] Figure 1: Modeling landscapes by Terrain Sketching: [A] the user sketches a silhouette curve, and [B] optionally modifies the shadow and boundary curves. [C] A matching landscape is created by surface deformation with noise propagation. AbstractProcedural methods for terrain synthesis are capable of creating realistic depictions of heightfield terrains with little user intervention. However, users often do wish to intervene in controlling the placement and shape of landforms, but without sacrifici… Show more

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Cited by 90 publications
(97 citation statements)
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“…Using an efficient gpu-based hydraulic erosion algorithm, Stava et al [21] propose an interactive way for users to modify terrain using several types of hydraulic erosion. To provide users with more control over the exact appearance of mountain ranges, Gain et al [22] introduce a sketch-based height-map generation method in which users sketch the silhouette and bounds of a mountain in a 3D interface, and the generator creates a matching mountain using noise propagation. Even more fine-grained control over the shape of mountains is provided by the interactive procedural brushing system introduced by de Carpentier and Bidarra [23].…”
Section: Extending Traditional Procedural Methodsmentioning
confidence: 99%
“…Using an efficient gpu-based hydraulic erosion algorithm, Stava et al [21] propose an interactive way for users to modify terrain using several types of hydraulic erosion. To provide users with more control over the exact appearance of mountain ranges, Gain et al [22] introduce a sketch-based height-map generation method in which users sketch the silhouette and bounds of a mountain in a 3D interface, and the generator creates a matching mountain using noise propagation. Even more fine-grained control over the shape of mountains is provided by the interactive procedural brushing system introduced by de Carpentier and Bidarra [23].…”
Section: Extending Traditional Procedural Methodsmentioning
confidence: 99%
“…Sketching has been commonly applied to model general 3D objects, although there have been proposals to model natural elements like plants [1], clouds [38] or terrain [36,10].…”
Section: Sketching Terrainmentioning
confidence: 99%
“…More recently, Gain et al proposed a new sketching application for terrain modeling [10]. In this solution the authors offer the users the possibility to sketch the silhouette of the heights of the mountains and also the area of influence of this silhouette, widening or stretching the mountains.…”
Section: Sketching Terrainmentioning
confidence: 99%
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