2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021
DOI: 10.1109/vrw52623.2021.00145
|View full text |Cite
|
Sign up to set email alerts
|

Text Selection in AR-HMD Using a Smartphone as an Input Device

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 8 publications
(2 citation statements)
references
References 5 publications
0
2
0
Order By: Relevance
“…In many of these examples, mobile devices expands and enriches the design space of interactions with HMDs. For example, we could leverage precise touch input of these devices to manipulate virtual objects [23,31,40,49], complement low-resolution 3D graphics with high-resolution screens [46], and support rich tangible and spatial manipulations [21,23,39,43]. Zhu and Grossman's BISHARE [58] synthesized many of these techniques and categorized them into phone-centric and HMD-centric interactions for 3D virtual object manipulation.…”
Section: Cross-device Interaction For Mixed Realitymentioning
confidence: 99%
“…In many of these examples, mobile devices expands and enriches the design space of interactions with HMDs. For example, we could leverage precise touch input of these devices to manipulate virtual objects [23,31,40,49], complement low-resolution 3D graphics with high-resolution screens [46], and support rich tangible and spatial manipulations [21,23,39,43]. Zhu and Grossman's BISHARE [58] synthesized many of these techniques and categorized them into phone-centric and HMD-centric interactions for 3D virtual object manipulation.…”
Section: Cross-device Interaction For Mixed Realitymentioning
confidence: 99%
“…The input speed of physical keyboards could reach 30 words per minute (WPM), with an accuracy rate of around 80% [ 11 ]. Touch screens and controllers offer better portability and typing speeds exceeding 8 WPM, but they are heavy and can detract from the user’s sense of immersion in the VR environment [ 12 , 13 , 14 , 15 , 16 , 17 , 18 , 19 , 20 , 21 ]. Additionally, some text input methods based on controllers involve a substantial learning cost.…”
Section: Introductionmentioning
confidence: 99%