Proceedings of the First EAI International Conference on Computer Science and Engineering 2017
DOI: 10.4108/eai.27-2-2017.152281
|View full text |Cite
|
Sign up to set email alerts
|

Texture Synthesis and Design based on Elements Distribution Creation

Abstract: The texture synthesis and design starts with an initial elements arrangement and expands it outward by using local and global growth, to obtain the new larger distribution of texture elements. There are two types of synthesized distributions, and their diversity consists in changing the layout of texture elements and decreasing or increasing the number of texture elements according to user's creation. Furthermore, we apply a set of deformation operations to locally change the shapes of texture elements when pl… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 15 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?