2002
DOI: 10.1080/10447318.2002.9669125
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That's Entertainment! Designing Streaming, Multimedia Web Experiences

Abstract: This article investigates the use of streaming multimedia narratives in Web entertainment. Based on experience gained during the user-centered design of a Web site for art and culture, evidence is provided that users want and like "less clicking, more watching" Web experiences where the point of view of experts, artists, or celebrities is presented in a narrative form. A study was conducted where users evaluated 2 prototypes of cultural tours that stream continuously for several minutes unless the user chooses… Show more

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Cited by 12 publications
(6 citation statements)
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“…In this regard, companies can use chatbot apps to create personalized content that promotes the brand while also giving the mobile phone a "sustainable utility" capable of retaining the consumer (Chiem et al, 2010). From a business perspective, this channel offers important opportunities to expand commercial activities, through greater personalization (Karat et al, 2002), and more intimate and timely messages.…”
Section: Implications Future Research and Conclusionmentioning
confidence: 99%
“…In this regard, companies can use chatbot apps to create personalized content that promotes the brand while also giving the mobile phone a "sustainable utility" capable of retaining the consumer (Chiem et al, 2010). From a business perspective, this channel offers important opportunities to expand commercial activities, through greater personalization (Karat et al, 2002), and more intimate and timely messages.…”
Section: Implications Future Research and Conclusionmentioning
confidence: 99%
“…Streaming video requires less clicking, less engagement, and more watching. Karat et al (2002) examined user response to streaming video/audio in company‐sponsored websites. The material contained a short documentary within a browser, and the experimenters recorded all mouse movement on the screen as a measure of subjects' interactivity.…”
Section: Design Features and Cultural Influencesmentioning
confidence: 99%
“…It often goes without much thought, that if something is interactive then it is also better and it will be preferable [182]. Interactivity with the user might seem as the major benefit of iTV, but this does not necessarily need to be true and designers should further evaluate it in the context of entertainment applications [92]. Most notably, there is evidence that in some cases interactivity may be disruptive to the entertainment experience.…”
Section: Designing Interactive Contentmentioning
confidence: 99%