2004
DOI: 10.1016/s0169-2607(03)00066-x
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The acceptance of virtual reality devices for cognitive rehabilitation: a report of positive results with schizophrenia

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Cited by 85 publications
(53 citation statements)
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“…An interdisciplinary panel of experts is convened to study the prototype, and they demand substantial redevelopment in order to make the intervention an effective aid in young people's recovery from psychosis. Studies of video games applied to schizophrenia include Crookes and Moran (2003), who prepared a simple joystick-controlled game in order to assess how quickly subjects of different ages and genders can fi nd cheese hidden on a 4 × 4 grid according to certain classical conditioning rules that healthy adults naturally fi lter out, but that schizophrenics do not; and Da Costa and De Carvalho (2004), who established that a group of medicated schizophrenics respond positively to completing cognitive tasks in virtual reality, suggesting a new medium for therapeutic interventions.…”
Section: Personality and Psychotic Disordersmentioning
confidence: 99%
“…An interdisciplinary panel of experts is convened to study the prototype, and they demand substantial redevelopment in order to make the intervention an effective aid in young people's recovery from psychosis. Studies of video games applied to schizophrenia include Crookes and Moran (2003), who prepared a simple joystick-controlled game in order to assess how quickly subjects of different ages and genders can fi nd cheese hidden on a 4 × 4 grid according to certain classical conditioning rules that healthy adults naturally fi lter out, but that schizophrenics do not; and Da Costa and De Carvalho (2004), who established that a group of medicated schizophrenics respond positively to completing cognitive tasks in virtual reality, suggesting a new medium for therapeutic interventions.…”
Section: Personality and Psychotic Disordersmentioning
confidence: 99%
“…Several research teams have already integrated VR in the assessment and rehabilitation protocols of cognitive processes in patients suffering from developmental disorders, neurological conditions (e.g., traumatic brain injury) and psychiatric conditions (e.g., schizophrenia). VR applications have been developed and tested for attention processes (e.g., Rizzo et al, 2000;Rizzo et al, 2001), spatial abilities (e.g., Rizzo et al, 1998), memory (e.g., Brooks, 1999) and executive functions (e.g., Costa & Carvalho, 2004;Pugnetti et al, 1998). VR scenarios have also been designed to teach patients daily activities such as meal preparation (e.g., Christiansen et al, 1998), use of public transportation (e.g., Lam et al, 2005), street crossing (Josman et al, 2008) and shopping (Tam et al, 2005) The focus of CBT on promoting adjustment, well being and personal health among individuals with disabling conditions has led to it becoming one of the most widely accepted treatments in rehabilitation psychology (Elliot & Jackson, 2004).…”
Section: Vr Contributions To Rehabilitationmentioning
confidence: 99%
“…They started off by focusing on simple phobias like acrophobia (Emmelkamp et al, 2002) and agoraphobia , fear of flying (Rothbaum, Hodges, Smith, Lee & Price, 2000), and evolved to fear of driving (Saraiva et al, 2007) or posttraumatic stress disorder (PTSD) (Gamito et al, 2010), schizophrenia (Costa & Carvalho, 2004) or traumatic brain injuries (Gamito et al, 2011a), among many others (Gamito et al, 2011b).…”
Section: Introductionmentioning
confidence: 99%