“…Gaming Hu et al, 2019;Carroll and Yildirim, 2021;Rega andSaxena, 2022 E-learning Kavanagh et al, 2017;Ahmad et al, 2021;Harvey et al, 2021 Makransky andPetersen, 2021 Teleconference Siemonsma and Bell, 2022;Zhang Y. et al, 2022 Tele-operation Choi et al, 2018;Lee et al, 2021E-heath Jumreornvong et al, 2020Velana et al, 2022E-commerce Speicher et al, 2017Ornati, 2022 Smart home Eckstein et al, 2019;Zhu et al, 2020Manufacturing Lipton et al, 2017Aijaz and Sooriyabandara, 2018 Tourism and travel Han and Jung, 2018;Chun et al, 2022Metaverse Wang et al, 2022bXu et al, 2022; a remote participant joins the holographic teleconference, 3D visual information and the corresponding audio information of the participant can be captured by multiple sensors, transmitted, and then reconstructed as a hologram on the side of other participants to provide 3D audiovisual information for interactions among participants (Strinati et al, 2019). In this case, holographic teleconference can reduce the impact on participants of the separation between the virtual and the physical worlds.…”