“…Virtual reality (VR) is used by many spheres of human activity. Until recently, most people associated VR with the entertainment sphere, mainly for computer games, while for many years it has been used in scientific research (Klarak et al, 2021;Kuts, Otto, Tahemaa & Bondarenko, 2019;Sobaszek, Gola & Świć, 2022) and for educational purposes (Ji, Yin & Wang, 2018). For example, it can be used in architecture or design, where people can firstly try their projects in a digital environment before going to real projects (Kuts, Otto, Tahemaa & Bondarenko, 2019).…”