Proceedings of the 14th International Conference on Software Technologies 2019
DOI: 10.5220/0007930404910498
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The APOGEE Software Platform for Construction of Rich Maze Video Games for Education

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Cited by 21 publications
(7 citation statements)
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“…Before answering the questions, the respondents were asked first to watch a 5-min video demonstrating the gameplay of a sample educational maze game in history and, next, to play this game. The maze contained several mini-games aimed at searching, arranging and questioning (as described in Section 3.3), all generated by the APOGEE platform (Bontchev et al, 2019). Next, the respondents were invited to play online the same maze game online, which was essential for evaluating the concepts of personalized GBL in a meaningful way.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Before answering the questions, the respondents were asked first to watch a 5-min video demonstrating the gameplay of a sample educational maze game in history and, next, to play this game. The maze contained several mini-games aimed at searching, arranging and questioning (as described in Section 3.3), all generated by the APOGEE platform (Bontchev et al, 2019). Next, the respondents were invited to play online the same maze game online, which was essential for evaluating the concepts of personalized GBL in a meaningful way.…”
Section: Methodsmentioning
confidence: 99%
“…Such games also enable the achievement of the principles of consciousness, activity and consistency, hence leading to more motivating and engaging gameplay (Eseryel et al, 2014). This section outlines a personalization framework applied to tailor educational maze games created using the APOGEE [1] software platform (Bontchev et al, 2019). The personalization process customizes maze video games for individual students, which includes personalized instances of the maze halls containing different graphical user interface (GUI) and game tasks presented by puzzle mini-games embedded into maze halls.…”
Section: Personalization Of Game Designmentioning
confidence: 99%
“…The bottom part of the diagram represents a complete user-centered design schema, i.e., it is a detailed view of the game development and evaluation life cycle of the platform. The APOGEE software platform includes multiple developed software instruments [10,38] for the creation and evaluation of video games for education, with specifically designed and developed functionalities, according to the application of the Taxonomy of Instruments for Management and Evaluation of the Design of Video Games for Education-TIMED-VGE taxonomy [39]. The platform includes assistive and analytics software instruments that support the management of the design and analysis of data [35].…”
Section: User-centered Design In Educational Video Maze Gamesmentioning
confidence: 99%
“…The e-Creha project [9] is an Erasmus+ project dedicated to designing and implementing educational solutions for raising awareness and life-long learning for the vulnerability of built heritage to climate change and the development of climate-adaptive strategies for a resilient society. The video game was generated by means of the APOGEE game platform [10] and is a 3D educational maze with five halls containing mini-games of different types representing didactic tasks.…”
Section: Introductionmentioning
confidence: 99%
“…Specialized platforms for creating educational video games to support and facilitate design processes and create educational video games, and within these platforms all these processes are realized [30].…”
mentioning
confidence: 99%