2010
DOI: 10.1007/s11042-009-0449-7
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The art of video MashUp: supporting creative users with an innovative and smart application

Abstract: In this paper, we describe the development of a new and innovative tool of video mashup. This application is an easy to use tool of video editing integrated in a cross-media platform; it works taking the information from a repository of videos and puts into action a process of semi-automatic editing supporting users in the production of video mashup. Doing so it gives vent to their creative side without them being forced to learn how to use a complicated and unlikely new technology. The users will be further h… Show more

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Cited by 6 publications
(6 citation statements)
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References 19 publications
(15 reference statements)
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“…Second, by giving players a real screenplay, it aims at improving competences and abilities of people who would like to act like a movie director. This means that MovieRemix allows players to produce remix of videos from scratch and therefore is different from proposals (like the one in [4]) that mainly focuses on automatic production of video remix.…”
Section: Related Workmentioning
confidence: 95%
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“…Second, by giving players a real screenplay, it aims at improving competences and abilities of people who would like to act like a movie director. This means that MovieRemix allows players to produce remix of videos from scratch and therefore is different from proposals (like the one in [4]) that mainly focuses on automatic production of video remix.…”
Section: Related Workmentioning
confidence: 95%
“…A recent tool of video mashup which reflects many of the suggestions given in works cited above has been presented by Cardillo et al [4]. The tool allows users to navigate and interrogate a video repository structured following an ontology which mirrors the personal cinematic world of the audience and returns as result of the user query an automatic editing of the requested clips exploiting metadata (high-and low-level features) and tags.…”
Section: Related Workmentioning
confidence: 99%
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“…Over the last 10 years, novel design solutions have been explored to allow a serendipitous navigation through data [35,36] or content [37][38][39], and gamification techniques [40][41][42][43][44] have been employed to enhance users' motivation [45] or change individuals' behavior [46,47], foreseeing the use of game design elements in personal informatics context [48]. Building on these attempts for making content and data exploration and management more enjoyable, we here propose the use of tangible interaction to involve people in self-reporting their emotional states.…”
Section: Emotions and Moodmentioning
confidence: 99%