1998
DOI: 10.1006/game.1997.0629
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The B-Nucleolus of TU-Games

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Cited by 28 publications
(25 citation statements)
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“…This means that instead of having to solve a big LP with 2 n constraints, the CG algorithm solves less than 500 small relaxed LPs and 500 constraint generation problems. The small numbers of iterations used is in fact aligns with the results in [31] where the authors show that there exists a set of 2(n − 1) coalitions that determines the nucleolus of an n-players game. Columns 8 and 9 show that the computation times required to solve these relaxed LPs and the CG problems are relatively small.…”
Section: Large Weighted Voting Gamessupporting
confidence: 76%
See 1 more Smart Citation
“…This means that instead of having to solve a big LP with 2 n constraints, the CG algorithm solves less than 500 small relaxed LPs and 500 constraint generation problems. The small numbers of iterations used is in fact aligns with the results in [31] where the authors show that there exists a set of 2(n − 1) coalitions that determines the nucleolus of an n-players game. Columns 8 and 9 show that the computation times required to solve these relaxed LPs and the CG problems are relatively small.…”
Section: Large Weighted Voting Gamessupporting
confidence: 76%
“…In fact, Reijnierse and Potters [31] show that there exist a set of 2(n−1) coalitions that determines the nucleolus. That means we can still find an optimal solution by including only a subset of constraints.…”
Section: Finding the Nucleoli Of Large Games 41 Constraint Generatiomentioning
confidence: 99%
“…In fact, in any n player game there are at most (2n − 2) coalitions which actually determine the nucleolus, see Brune (1983) and Reynierse and Potters (1998). Although, as noticed by Brânzei et al (2005), identifying these coalitions is no less laborious as computing the nucleolus itself, in the following we state some facts for games with non-empty Core which will appear to be useful later on.…”
Section: E(s X) = V(s) − X(s)mentioning
confidence: 92%
“…It seemingly depends on all coalitional values, but a closer look reveals the inherent high redundancy. Indeed, as Brune (1983), and more recently Reijnierse and Potters (1998) have proved: in any n-player game there are at most 2n − 2 coalitions which actually determine the nucleolus. Unfortunately, the identi cation of these coalitions is no less laborious as computing the nucleolus itself.…”
Section: Introductionmentioning
confidence: 97%