2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI) 2019
DOI: 10.1109/hri.2019.8673270
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The Benefits of Immersive Demonstrations for Teaching Robots

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Cited by 6 publications
(2 citation statements)
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“…For example, two papers [172,173] indicated recruitment of participants with "high technology acceptance" but without details on the type of technology. Other studies focused on participants' familiarity with broad subsets of technological products, such as video games [171,174], VR systems [105,175], smartphones [176,177], and social media [178,179]. Some studies covered details about familiarity with specific types of technology, such as the Rviz visualization widget [180], maps in the game Unreal Tournament 2004 [181], and Alternative Augmented Communication (AAC) products [128].…”
Section: Domain Expertisementioning
confidence: 99%
“…For example, two papers [172,173] indicated recruitment of participants with "high technology acceptance" but without details on the type of technology. Other studies focused on participants' familiarity with broad subsets of technological products, such as video games [171,174], VR systems [105,175], smartphones [176,177], and social media [178,179]. Some studies covered details about familiarity with specific types of technology, such as the Rviz visualization widget [180], maps in the game Unreal Tournament 2004 [181], and Alternative Augmented Communication (AAC) products [128].…”
Section: Domain Expertisementioning
confidence: 99%
“…Three successively harder tasks, e.g. the cleanup task, the handover task, and the block-stacking, were investigated in Jackson et al [34] to validate a system which uses a virtual reality system display and a Sony PlayStation DualShock 3 wireless controller. It was suggested that the use of such system generated superior demonstrations for a deep neural network without introducing a correspondence problem.…”
Section: Machine Learning In Hrimentioning
confidence: 99%