2021
DOI: 10.3758/s13428-021-01579-5
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The cone method: Inferring decision times from single-trial 3D movement trajectories in choice behavior

Abstract: Ongoing goal-directed movements can be rapidly adjusted following new environmental information, e.g., when chasing pray or foraging. This makes movement trajectories in go-before-you-know decision-making a suitable behavioral readout of the ongoing decision process. Yet, existing methods of movement analysis are often based on statistically comparing two groups of trial-averaged trajectories and are not easily applied to three-dimensional data, preventing them from being applicable to natural free behavior. W… Show more

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Cited by 3 publications
(3 citation statements)
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“…Consequently, the animal shows a regular outward positioning to react to screens, limiting the visibility of face and limbs during the task epochs. As such, this task structure is not optimized for assessing reach and eye movements, therefore other design strategies could be added for tasks designed to study reaching and facial movements (Womelsdorf et al, 2021; Ulbrich and Gail, 2021; Möller et al, 2020; Hayden et al, 2022) Our use of touches on the screen, however, was effective at ensuring spatiotemporal and physical (vision and reach) points of alignment, each funneling into lower degrees of freedom than the full continuous behaviors would offer. This suggests that for predictable goals, the range of movements and poses has far fewer degrees of freedom and is therefore more tractable to analyze than random foraging and exploration.…”
Section: Discussionmentioning
confidence: 99%
“…Consequently, the animal shows a regular outward positioning to react to screens, limiting the visibility of face and limbs during the task epochs. As such, this task structure is not optimized for assessing reach and eye movements, therefore other design strategies could be added for tasks designed to study reaching and facial movements (Womelsdorf et al, 2021; Ulbrich and Gail, 2021; Möller et al, 2020; Hayden et al, 2022) Our use of touches on the screen, however, was effective at ensuring spatiotemporal and physical (vision and reach) points of alignment, each funneling into lower degrees of freedom than the full continuous behaviors would offer. This suggests that for predictable goals, the range of movements and poses has far fewer degrees of freedom and is therefore more tractable to analyze than random foraging and exploration.…”
Section: Discussionmentioning
confidence: 99%
“…Response times can be as fast as 100 ms for a pre-planned motor response (Scott, 2016) or as long as 700 ms when identifying emotions from a person's face (Nook et al, 2015). This "decide-then-act" paradigm has supplied a number of experiments used to study decision-making during motor actions, including motor lotteries (Adkins et al, 2021;Jarvstad et al, 2013;Nagengast et al, 2011;Neyedli & LeBlanc, 2017;Neyedli & Welsh, 2013, 2015Trommershäuser et al, 2008;Wu et al, 2009), reaching tasks (Cos et al, 2014;Enachescu et al, 2021;Gallivan et al, 2015;Gallivan et al, 2011;Ulbrich & Gail, 2021), foraging tasks (Diamond et al, 2017), and intercept tasks (Barany et al, 2020;Fooken & Spering, 2020;Michalski et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…We ask the question, at what point do the brain's time-sensitive processing capabilities limit the performance of rapid motor behaviours? One important consideration is that perceptual, decision-making, and motor processes interact and interfere with one another (Carroll et al, 2019;Künstler et al, 2018;Passingham, 1996;Raßbach et al, 2021;Scherbaum et al, 2015;Thura, 2020;Ulbrich & Gail, 2021). This interference effect has been explained by models that posit either a structural bottleneck or a shared pool of central resources that restrict the brain's processing capacity (Navon & Miller, 2002).…”
Section: Introductionmentioning
confidence: 99%