Proceedings of the ACM Symposium on Virtual Reality Software and Technology 1998
DOI: 10.1145/293701.293709
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The control of avatar motion using hand gesture

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Cited by 30 publications
(11 citation statements)
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“…Nevertheless, this model is more complicated in training the hand gesture equated with Cascade classifiers. Lee et al [14] developed a Virtual Office Environment System (VOES), in which avatar is used navigate and interact with other participants.…”
Section: State Of Artmentioning
confidence: 99%
“…Nevertheless, this model is more complicated in training the hand gesture equated with Cascade classifiers. Lee et al [14] developed a Virtual Office Environment System (VOES), in which avatar is used navigate and interact with other participants.…”
Section: State Of Artmentioning
confidence: 99%
“…Conci et al [1] designs an interactive virtual blackboard by using video processing and gesture recognition engine for giving commands, writing and manipulating objects on a projected visual interface. Lee et al [10] developed a Virtual Office Environment System (VOES), in which avatar is used navigate and interact with other participants. For controlling the avatar motion in the system a continuous hand gesture system is designed which uses state automata to segment continuous hand gesture and to remove meaningless motion.…”
Section: State Of Artmentioning
confidence: 99%
“…Researchers have explored a wide variety of devices and techniques for avatar control, including using the mouse [15], keyboard [21], gamepad [24], data glove [8], head and hand tracker [2], eye tracker [4,22], hand gestures [14], full body actions [20], and brain activities [16,23]. Some of these control methods are intended for immersive virtual environments with head-mounted displays; we limit our scope to desktop CVEs, where users look at the virtual world through a computer monitor.…”
Section: Controlling Avatars In Desktop Cvesmentioning
confidence: 99%