The basic ideas for realistic and real-time animation of 3D character are described through three steps. First, we just choose two deformations among all kinds of deformations that happen in the human body, because these deformations are globally noticed and can be performed in real-time. Second, we decide what body parts of a character are deformed from the anthropometrics data. Last, we propose simple and fast implementations for two deformations. Using proposed ideas, the authoring tool that make a deformable character from a rigid polygon model and test deformation of it, is introduced. And the animation player to animate a deformable character generated from the authoring tool is also introduced.
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