2020
DOI: 10.1016/j.telpol.2019.101855
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The determinants of mobile game success in South Korea

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Cited by 13 publications
(36 citation statements)
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“…First type of Table 3 shows that movies or scripts are used for similarity calculation. Commercial and artistic star power Genre, age limit, country of origin, sequel, online ratings, box office performance, holdback Lee and Choeh (2018) Volume of reviews, valence of reviews, depth of reviews, review helpfulness Bae and Kim (2019) Movie titles Masih and Ihsan (2019) Genre, leading actor, director, Zee cine awards, IIFA awards, budget Steininger and Gatzemeier (2019) Overall affective response, the need to re-experience Nam and Kim (2020) Genre, awareness of IP, name value of publishers, monetization option, preregistration, seasonal release, TV advertisements and media coverage, official online forums, online videos, platform ratings, platform's market power Second type of Table 3 shows that user data is used for similarity calculation. Barbosu (2016) identified similarity between movies based on users' rental data.…”
Section: Methods To Measure Similaritymentioning
confidence: 99%
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“…First type of Table 3 shows that movies or scripts are used for similarity calculation. Commercial and artistic star power Genre, age limit, country of origin, sequel, online ratings, box office performance, holdback Lee and Choeh (2018) Volume of reviews, valence of reviews, depth of reviews, review helpfulness Bae and Kim (2019) Movie titles Masih and Ihsan (2019) Genre, leading actor, director, Zee cine awards, IIFA awards, budget Steininger and Gatzemeier (2019) Overall affective response, the need to re-experience Nam and Kim (2020) Genre, awareness of IP, name value of publishers, monetization option, preregistration, seasonal release, TV advertisements and media coverage, official online forums, online videos, platform ratings, platform's market power Second type of Table 3 shows that user data is used for similarity calculation. Barbosu (2016) identified similarity between movies based on users' rental data.…”
Section: Methods To Measure Similaritymentioning
confidence: 99%
“…Steininger and Gatzemeier (2019) studied impacts of the overall affective response, the need to re-experience on success of new music. Nam and Kim (2020) obtained determinants of TSV by analyzing relationships between genre, awareness of IP, name value of publishers and so on and mobile game downloads. However, to the best of our knowledge, no study has examined methods to mine attribute relationship patterns of different groups with different TSV intervals.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…According to Microsoft's Massive, mobile advertising through gaming apps has been found to increase brand recommendation by 23%, purchase intention by 24%, and overall brand rating by 32% (Khan, 2017). Nam and Kim (2020) indicate that the number of user ratings have strong impacts on both mobile game revenue and the number of downloads in South Korean gaming companies. Several companies consider in-game advertising as their pure business model (Landoni et al, 2019).…”
Section: Managerial Implicationsmentioning
confidence: 99%
“…Mobile games have become the most popular game category in the gaming industry within recent years. Nam and Kim (2020) mentioned that the top ten mobile games account for 70% of the market share. This demonstrates that the mobile game market is seriously polarized, and the success rate is low.…”
Section: Introductionmentioning
confidence: 99%