Previous research has emphasized the need to improve the psychometric assessment of Internet addiction (IA); however, little research has been conducted to address inconsistencies in the instrumentation used for this purpose. Therefore, the aim of this study was to develop a new instrument to assess IA based on the nine Internet Gaming Disorder (IGD) criteria as suggested by the American Psychiatric Association in the latest edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) and further explore its psychometric properties according to several statistical parameters. A convenience sample of 1,100 participants was recruited from various online forums. Construct validity of the Internet Disorder ScaleShort Form (IDS9-SF) was assessed by means of factorial and nomological validity. Concurrent and criterion validity, as well as reliability were also investigated. At the construct validity level, the results from different analyses confirmed the validity of the scale. Additionally, strong empirical evidence was obtained for the concurrent and criterion validity of the scale. Taken together, these findings support the viability of using the nine IGD criteria as outlined by the APA in the DSM-5 to assess the construct of IA in a parsimonious and uniform fashion.
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2Research concerning Internet addiction (IA) has grown considerably over the last decade (Kuss, Griffiths, Karila, & Billieux, 2014;Pontes, Kuss, & Griffiths, 2015), mostly because of its clinical and sociological relevance (Kuss et al., 2014). In general, IA has been characterized by excessive, or poorly controlled, preoccupation, urges, and/or behaviors regarding Internet use that lead to impairment or distress in many life domains (Weinstein, Feder, Rosenberg, & Dannon, 2014). Several definitions and terminologies can be found in the psychological and psychiatric literature to describe what appears to be the same phenomenon. For instance, IA has been traditionally conceptualized as a problematic behavior akin to pathological gambling, which can be operationally defined as an impulse control disorder that does not involve the ingestion of psychoactive intoxicants (Young, 1998). IA has also been characterized as a form of technological addiction (Griffiths, 1995(Griffiths, , 1996(Griffiths, , 1998, which is operationally defined as a non-chemical (behavioral) addiction involving excessive human-machine interaction (Griffiths, 1995). In this theoretical framework, technological addictions, such as IA, represent a subset of behavioral addictions featuring six core components: salience, mood modification, tolerance, withdrawal, conflict, and relapse (Griffiths, 2005;Marks, 1990).A large body of emerging evidence indicates that IA is a serious condition, often linked with the following: social anxiety in young adults (Weinstein, Dorani, Elhadif, Bukovza, & Yarmulnik, 2015); lower levels of family functioning, life satisfaction, and problems in family interactions (Wartberg, Kriston, Kammerl, Petersen, & Thomasius, 2015); ...