2014
DOI: 10.1108/aa-03-2013-023
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The development of a physics and constraint-based haptic virtual assembly system

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Cited by 49 publications
(22 citation statements)
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“…It is worth to mention that, overall, Time ratios between real and virtual manipulations (L01) were close to the ones reported in some works cited in Sec. 2: [12], [14], and [15]. In contrast to this present study, those related works employed desktop-size haptic interfaces.…”
Section: L03 In the Purely Virtual Condition 2× Larger Muscularmentioning
confidence: 87%
See 1 more Smart Citation
“…It is worth to mention that, overall, Time ratios between real and virtual manipulations (L01) were close to the ones reported in some works cited in Sec. 2: [12], [14], and [15]. In contrast to this present study, those related works employed desktop-size haptic interfaces.…”
Section: L03 In the Purely Virtual Condition 2× Larger Muscularmentioning
confidence: 87%
“…In contrast, using a PHANToM Omni and stereo visualization, the performance times were roughly ∼ 4.5× longer than in real environments. González-Badillo et al [15], amongst who are also the authors of the last two cited publications, evaluated a setup composed of two PHANToM Omnis using more complex scenarios, which consisted in assemblies of a gear, a pump, a bench, and similar. The authors achieved the best completion times in the virtual environment when combining collision haptics and assembly fixture guidance; yet, the time performance was ∼ 2 − 3× slower than in real environments.…”
Section: Related Workmentioning
confidence: 99%
“…(Gallegos-Nieto et al, 2017) investigated the transfer of knowledge and skills from haptic-enabled virtual assembly environment to real-world assembly. The training platform was created upon the basis of HAMS (Haptic Assembly and Manufacturing System) developed by (Gonzalez-Badillo et al, 2014). The authors conducted a study involving three groups of subjects and three training modes: (VA) with haptic feedback, (VA) without haptic and training by watching a video.…”
Section: Virtual Assembly Planningmentioning
confidence: 99%
“…In the area of engineering, VR applications include the design and evaluation of components and prototypes before construction [ 14 – 16 ], the manufacturing planning of components [ 12 , 17 – 19 ], and assembly training [ 20 ]. On the other hand, VR applications in the area of art include virtual sculpting [ 21 ], reconstruction and preservation of buildings [ 22 , 23 ], and development of environments, structures, and scenarios for the film industry [ 24 ].…”
Section: Introductionmentioning
confidence: 99%