2020
DOI: 10.25126/jitecs.202051150
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The Development of Augmented Reality Educational Media Using Think-Pair-Share Learning Model For Studying Buginese Language

Abstract: Language is a tool used for communication. Indonesia has a variety of languages, one of which is the Buginese language. As a language whose level of speakers exceeds five million, the popularity of this language begins to fade and is rarely used over the times. The Buginese language has its own letter called Lontara which consists of 23 letters. In addition to learning it difficult, educational media to learn this language, especially how to write letters is rarely developed. Learning this language is mandator… Show more

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Cited by 6 publications
(3 citation statements)
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“…These student responses indicate that the indicators of research success have been achieved, namely that student responses are at least in the positive category. These findings are the same as previous studies which state that the Think Pair Share learning method makes learning more interactive (Hasbi et al, 2020;Ismail et al, 2022;Saraswati et al, 2021). TPS can also improve selfconfidence and all students are given the opportunity to participate in class (Febnasari et al, 2019;Masana, 2022;Meilana et al, 2020).…”
Section: Discussionsupporting
confidence: 90%
“…These student responses indicate that the indicators of research success have been achieved, namely that student responses are at least in the positive category. These findings are the same as previous studies which state that the Think Pair Share learning method makes learning more interactive (Hasbi et al, 2020;Ismail et al, 2022;Saraswati et al, 2021). TPS can also improve selfconfidence and all students are given the opportunity to participate in class (Febnasari et al, 2019;Masana, 2022;Meilana et al, 2020).…”
Section: Discussionsupporting
confidence: 90%
“…Penerapan media pembelajaran berbasis aplikasi mobile dalam proses belajar mengajar dapat membantu pendidik dalam berbagai aspek seperti efisiensi waktu siswa di kelas. Mengembangkan game edukasi yang dapat dijalankan di smartphone dapat membantu guru dalam proses pembelajaran (Hasbi, Tolle, and Supianto 2020).…”
Section: Pendahuluanunclassified
“…Smartphones can visualize virtual objects and real objects via the camera. With AR apps, instead of just viewing information, users interact with them and receive immediate feedback about their actions [12], [13]. For example, users may obtain food nutritional values on their smartphone screens by pointing their smartphone camera to real foods.…”
Section: Introductionmentioning
confidence: 99%