This study focuses on sex education, a topic notably absent from the education curriculum across Southeast Asia, including Indonesia. Due to its contentious nature, discussing sex education openly is often avoided, resulting in limited educational and media resources available for education about this matter to children and teenagers. The objective of this research is to develop a comprehensive and age-appropriate educational board game, specifically designed to address early sex education for children aged six to ten. The study primarily instructs children on matters of self-protection and the establishment of personal boundaries. Through a mixedmethod approach via design thinking, the study combines qualitative interviews with quantitative evaluations of the prototype. The research encompasses various stages, including data collection, design concept, and evaluation, which involves a post-test assessment of the design prototype. This research provides crucial insights into the effective communication of delicate subjects, such as early sex education, to a young target audience.
Keywords: board game, early sex education, learning media, interactive media, visual communication design