2022
DOI: 10.3991/ijim.v16i04.28989
|View full text |Cite
|
Sign up to set email alerts
|

The Development of Learning Media Based on Augmented Reality, Hologram, and Ludo Game on The Topic of Molecular Shapes

Abstract: This Currently, technology-based learning media is needed to attract students' learning interest. Augmented Reality and Hologram, both technologies are able to answer these problem. In addition, the Ludo Game can also increase the student’s learning interest when applied as a learning media. This study aims to: developing a learning media based on Augmented Reality, Hologram, and Ludo Game on the topic of molecular shapes, as well as knowing the feasibility of this learning media. Research and Development (R&a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
11
0
1

Year Published

2022
2022
2024
2024

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 12 publications
(12 citation statements)
references
References 8 publications
0
11
0
1
Order By: Relevance
“…The assessment evaluates the results of developing Augmented Reality-based learning media for learning engineering mechanics. The validity and practicality tests used the following formula: ∑ ∑ Information: P: Percentage of validity and practicality values (%) ∑ : Total overall score of respondents obtained ∑ : Maximum number of marks in one aspect The percentage value of validity and practicality is obtained based on the formula expressed by R. Hakiki [50]. Table 1 presents a classification based on the mobile augmented reality applications' validity and practicality criteria.…”
Section: Methodsmentioning
confidence: 99%
“…The assessment evaluates the results of developing Augmented Reality-based learning media for learning engineering mechanics. The validity and practicality tests used the following formula: ∑ ∑ Information: P: Percentage of validity and practicality values (%) ∑ : Total overall score of respondents obtained ∑ : Maximum number of marks in one aspect The percentage value of validity and practicality is obtained based on the formula expressed by R. Hakiki [50]. Table 1 presents a classification based on the mobile augmented reality applications' validity and practicality criteria.…”
Section: Methodsmentioning
confidence: 99%
“…Practical tests on Android survey applications can involve several aspects, including usage time, simplicity of use, and user satisfaction (Azmi et al, 2022;Jumaroh et al, 2023). The level of user satisfaction can be measured using a rating scale or questionnaire ranging from strongly agree to disagree strongly, and a simple formula for calculating the average is Efficiency = results or data obtained/with the previous method results or data obtained with the new application ×100% (Hakiki et al, 2022). Consequently, it is essential to design a practical test appropriate to the context of the use of the Android survey application and the purpose of its development.…”
Section: Data Analysis Techniquementioning
confidence: 99%
“…Beberapa penelitian berkaitan dengan media ludo, penelitian yang menyatakan bahwa motorik kasar anak usia dini mampu berkembang dengan baik pada aspek kognitif, sosial emosional dan bahasa dengan menggunakan media permainan Ludo Geometri (Juniarti, 2019). Penelitian yang menyatakan bahwa media Ludo dapat sangat layak untuk diterapkan dalam pembalajaran pada topik bentuk molekul (Hakiki et al, 2022). Penelitian yang menyatakan bahwa media Ludo Cartesius layak digunkan dari segi ahli materi dan media (Sumadi et al, 2022).…”
Section: Pendahuluanunclassified