2018
DOI: 10.7819/rbgn.v20i2.3784
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The effect of advergames, banners and user type on the attitude to brand and intention to purchase

Abstract: Purpose-This research was intended to analyze the effectiveness of advergames in comparison with banners. In addition, it seeks to analyze whether the type of user (someone who just casually browses the Internet vs. someone looking for product information on the Internet) will influence the effectiveness of both Internet advertising formats. Design/methodology/approach-An experiment with 152 participants controlling perceived entertainment. Findings-it has been observed that advergames are not superior to bann… Show more

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Cited by 8 publications
(8 citation statements)
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“…However, it is interesting to note that this research methodology often has a lower cost associate with the data collection process as many utilized online surveys as a means to collect necessary data for their empirical research. On the other hand, Qualitative research was utilized in only five selected articles (Farías, 2018;Harwood & Garry, 2015;Insley & Nunan, 2014;Nobre & Ferreira, 2017;Syrjälä et al, 2020). Many of these research involves long interviews and findings are although exploratory, they are also prone to interpretation problem as there might be bias when utilizing this methodology.…”
Section: Methodsmentioning
confidence: 99%
“…However, it is interesting to note that this research methodology often has a lower cost associate with the data collection process as many utilized online surveys as a means to collect necessary data for their empirical research. On the other hand, Qualitative research was utilized in only five selected articles (Farías, 2018;Harwood & Garry, 2015;Insley & Nunan, 2014;Nobre & Ferreira, 2017;Syrjälä et al, 2020). Many of these research involves long interviews and findings are although exploratory, they are also prone to interpretation problem as there might be bias when utilizing this methodology.…”
Section: Methodsmentioning
confidence: 99%
“…(3) banners, (4) email, (5) social media, (6) online chatbots, (7) virtual reality (VR), (8) augmented reality (AR), (9) location-based messaging, and (10) interactive advertising screens (e.g., Barwise & Farley, 2005;Farías, 2018;Hartemo, 2016;Kaczorowska-Spychalska, 2019;Moes et al, 2021;Moes & Van Vliet, 2017;Moriuchi et al, 2021;Sreejesh et al, 2020;Verhagen et al, 2021). Innovative, contemporary, tools in interactive marketing are less extensively researched than their older counterparts, due to the fact that they are relatively new.…”
Section: Literature Overviewmentioning
confidence: 99%
“…A third interactive marketing tool that is frequently used is banners (Barwise & Farley, 2005). Banners, in the USA, are the third largest advertising investment online (Farías, 2018) which makes it a popular tool to use. As opposed to websites and apps, banners are difficult to control actively by its users since they cannot determine when and where the banners should (or should not) pop up.…”
Section: Bannersmentioning
confidence: 99%
“…Therefore, when building theories about advertising processing on the Internet, perceived entertainment should be able to play an important role in conveying messages to the public. 73 Temporary segregation of advertising action can be a quality building tool. Momentary behavioral measures, such as clicking on an ad impression, can be used to measure the effectiveness of poor advertising.…”
Section: Placing Bannermentioning
confidence: 99%