The Jaipong dance is one of the traditional Indonesian dances, the nation's cultural heritage originating from West Java. Introducing dance to elementary school-level children is one way to maintain and preserve regional culture. However, the limited learning time causes the material to be delivered less in-depth, so students feel bored, lose motivation, and get some critical information from the material. This study aims to build a mobile-based learning application for Jaipong dance learning activities at the elementary school level using the User-Centered Design (UCD) method. The application evaluation involved fifteen public elementary school students in Ciamis, West Java. Participants were asked to answer a quantitative survey using the Quality Use Integrated Measurement (QUIM) instrument to discover their experience using the application during Jaipong dance lessons. The test results get an average score of 91%, included in the "excellent" category. These results were strengthened by the user's understanding of the Jaipong dance. As many as 86.7% of users who use the Jaipong dance learning application understand the material well. In contrast, only 33.3% of YouTube users understand the material well. This paper shows that the UCD method contributes to the design process according to the needs and characteristics of the user to design the user interface of the Jaipong dance learning application.